I worked on the student team Lucid Dream’s “The Luminist” for a period of 15 weeks where I was in charge of lighting the majority of the levels in Unity. My primary goal was to maintain the horror tone of the game while assisting designers in directing the player to their objectives. I worked with the build master to create lighting changes while maintaining build stability and helped to optimize lighting for frame rate consistency in a fast-paced work environment with multiple designers and artists working on the same level.